Forums/GM Game 2019-20

2019-20 GM Game - Official Scoring Thread

Nov 15, 2019 at 11:33
#1
Let'sGoBlues | WPGv4
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***DO NOT POST IN THIS THREAD***
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Nov 15, 2019 at 11:35
#2
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Current Standings

For information on the scoring and standings, please consult the Rules Doc
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Nov 15, 2019 at 11:50
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Dec 6, 2019 at 9:43
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Edited Dec 6, 2019 at 10:05


Jan 2, 2020 at 10:22
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Feb 6, 2020 at 12:26
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Mar 11, 2020 at 12:05
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Mar 24, 2020 at 4:35
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Mar 31, 2020 at 5:16
#9
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Edited Apr 7, 2020 at 12:41
@Zach @DontToewsMe19 @l9guysports @Rodzikhockey93 @Gronk @Mr_Cap @flamesfan419 @mhockey91 @TMLSage @ricochetii @Pointerr21 @Luc3 @GhostBear @unbjoncar @Daryl @Higgs31 @Matt59 @Turner33 @eklund29 @phillyjabroni @rangersandislesfan @krakowitz @TabooPenguo @Bennett93 @DirtyDangles @A_K @PattyMack88 @RinksideOps @Max @hanson493 @EmpressKayla @Hockeylover360 @xexus101

Welcome to the GM Game v4 Playoffs, presented by Honda, powered by SAP, and prepared by @A_K.

The playoff bracket is set (see the ‘Playoffs’ tab in the score sheet: https://docs.google.com/spreadsheets/d/1EBGK-D_ckiLR356uDvJZhe9w5ohIR-sXaytCiDb4Vq4/edit?usp=sharing)

The links to playoff voting will be found in this thread as soon as voting is open.
ROUND ONE VOTING IS PROJECTED TO OPEN ON OR BEFORE FRIDAY, APRIL 3rd.

GMs will judge each matchup on the following categories:
Offense (10 pts): the ability of all skaters (F and D) to produce offense at even strength
Defense (10 pts): the ability of all skaters (F and D) to prevent offense at even strength
Goaltending (10 pts): the ability of the starting goaltender (and to a much lesser extent, the backup) to positively impact a game.
Forwards, Talent and Depth (4 pts): the overall, combined ability of the forwards to positively impact a game
Defensemen, Talent and Depth (4 pts): the overall, combined ability of the defensemen to positively impact a game
Composition (4 pts): the “intangible” aspects of a team such as potential synergies, character/identity, leadership/experience, etc.
Power Play (4 pts): the ability of skaters to score on the man-advantage
Penalty Kill (4 pts): the ability of skaters to prevent scoring while on the penalty kill

GMs will use the 0-10 or 0-4 scale to place votes on the favorability that one team has over the other in each of the categories. The home team is the left side (zero); away team is the right (4 or 10).

Examples using a 10-pt category:
If you think the home team has a very slight advantage over the away team, your vote would be “3” or “4”.
If you think the away team has a dominant advantage over the home team, your vote would be “8” or “9”.
If you think neither team has a clear advantage in a category, your vote would be “5”. (In a 4-pt category, your vote would be “2”.)

Each GM may vote 1x per matchup – the CF username and team name are collected on each submitted ballot. If there are multiple entries per team, all will be thrown out and the BOG will investigate. AGMs do not receive a vote – 1 per team.

Each GM is asked to vote on all series EXCEPT for (a) matchups that involve his or her own team OR (b) matchups in which he or she owns a first round pick in 2020 of either team involved. The BOG and myself will rule out invalid votes and remove voting privileges for other series if this rule is not followed.

GMs are asked to avoid voting “straight ticket”, i.e. asked to avoid giving all of the possible pts in all categories to one team. GMs are also asked to avoid any biases toward teams/GMs/players that they may possess. Now is not the time to be a superfan, a grudge-holder, or a downright a-hole. We want the most objective results possible. In any case, the highest and lowest total scores for each matchup will be removed from the results. And personal bias will be investigated and votes potentially removed by the BOG with whatever evidence they may call upon.

Voting will remain open for 7 days, then the data will be uploaded into a google sheet where I will perform the simulations. Seven games are simulated for each series based on GM vote shares, home ice advantage (2-2-1-1-1 format for the 7 games), and a “puck luck” factor that randomly assigns a fraction of the total possible score.

I will publish the results to this thread within 1-2 days of the end of each round, and I will provide a view of the score sheet that shows the full voting and simulation results.

Use the General Discussion thread to post any questions or concerns with the playoff system. Good luck to all of the playoff teams - may the best team win!
Apr 2, 2020 at 1:09
#10
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Edited Apr 2, 2020 at 11:18
@Zach @DontToewsMe19 @l9guysports @Rodzikhockey93 @Gronk @Mr_Cap @flamesfan419 @mhockey91 @TMLSage @ricochetii @Pointerr21 @Luc3 @GhostBear @unbjoncar @Daryl @Higgs31 @Matt59 @Turner33 @eklund29 @phillyjabroni @rangersandislesfan @krakowitz @TabooPenguo @Bennett93 @DirtyDangles @A_K @PattyMack88 @RinksideOps @Max @hanson493 @EmpressKayla @Hockeylover360 @xexus101

ATTENTION GMs:

Round One voting is now open for all eligible GMs (see the description above). Votes will be tallied on Friday, April 10th so make sure to get them in before next Thursday night.

If it is confusing, try to ignore the numbers and think of it as a sliding scale that you're placing your vote on; further from the center = more weight toward that team.

TBL vs ARI

VGK vs BOS

CAR vs MIN

VAN vs NJD

COL vs TOR

CBJ vs WPG

NSH vs CGY

DAL vs PHI

Scoring sheet for full regular season stats, matchup tools, and playoff bracket: https://docs.google.com/spreadsheets/d/1EBGK-D_ckiLR356uDvJZhe9w5ohIR-sXaytCiDb4Vq4/edit?usp=sharing
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Apr 10, 2020 at 1:34
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Apr 16, 2020 at 10:27
#12
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Apr 22, 2020 at 10:59
#13
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@Zach @DontToewsMe19 @l9guysports @Rodzikhockey93 @Gronk @Mr_Cap @flamesfan419 @mhockey91 @TMLSage @ricochetii @Pointerr21 @Luc3 @GhostBear @unbjoncar @Daryl @Higgs31 @Matt59 @Turner33 @eklund29 @phillyjabroni @rangersandislesfan @krakowitz @TabooPenguo @Bennett93 @DirtyDangles @A_K @PattyMack88 @RinksideOps @Max @hanson493 @EmpressKayla @Hockeylover360 @xexus101

Congratulations to @Gronk and @TabooPenguo for reaching the Stanley Cup Final.

Voting for the Finals between Tampa Bay and Carolina is now open and will close Sunday night, April 26th. Thanks to everyone who has voted - lets keep it going.

Link to Vote: TBL v CAR
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Jan 13 at 11:35
#14
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Edited Feb 4 at 4:16
The season begins tonight and I have a final update on our scoring process for Season 2 of V4. While the calculation methods and appearance of the score sheet will look different, most of the scoring details from Season 1 will carry over. However, there are some new features that you will want to hear about.
Since this stuff is boring for most of you, I’ll start with the part you really need to pay attention to:

WHAT DO I DO?
SET YOUR ROSTER ON THE LAST DAY OF THE MONTH - Your team page serves as your official roster. On the last day of each month, your roster will lock, meaning that the BOG will (after verifying its legitimacy) enter your team EXACTLY AS IT APPEARS, and this roster will be used to calculate the scoring total for your team.

SELECT YOUR COACHING STYLE – This feature is new to v4.2. Take advantage of the strengths of your team by choosing one of the 5 categories for added multipliers. These bonuses are entirely based on your exact lineups (ex. Line 1, Line 2, 2nd pair, etc.) and are laid out in detail below in the “NEW TO V4.2” section (and can be found in the rule book). Use the first line of the “Description” section of your team page to make your selection. For example, type “January Coaching style = Balanced”. This will lock and be recorded on the last day of the month along with your roster. If you do not select a style, “Standard” will be selected by default.

NEW TO V4.2
Coaching styles are a new feature that the BOG wanted to add to make things more interactive and to allow for teams to exploit certain areas of strength that GMs have built their rosters upon. To put it simply, think of it giving certain lines and pairings more ice and more value. There are 5 coaching styles:

Standard – aptly named, this is a generic usage strategy for a team that leans on its better players but doesn’t break their backs. 10%, 6%, and 4% bonuses to forward lines 1, 2, and 3, respectively. 10% and 6% bonuses to defense pairs 1 and 2, respectively.

Top-Heavy – this strategy is for teams that heavily rely on their top line and top pair. 20% bonus to forward line 1. 20% bonus to defense pair 1.

Balanced – Rolling all 4 lines and 3 pairs? 8% bonus to all 4 forward lines and all 3 defensive pairs.

Heavy Top6F – self-explanatory, good for a team that gets their top 2 lines out there as much as possible. 15% bonuses for forward lines 1 and 2. 6% and 2% bonuses to defense pairs 1 and 2.

Heavy Top4D – you should get it by now… 20% boost to defense pairs 1 and 2. 6% and 2% bonuses for forward lines 1 and 2.

Pro tip: Don’t stress about your selection here, these bonuses will only swing your total team score by a couple of percentage points. Just pick based on where you think your team strength lies.

SCORING DETAILS
Each skater will earn points for their team based on the amount of goals, primary assists, secondary assists, individual expected goals (ixG), hits, blocks, faceoff win/loss, penalties drawn/taken, on-ice goals for/against, on-ice expected goals for/against, and expected goals for/against relative to teammates, and time on ice.

Primary power play points are valued at 80% of the worth of a point scored in any other manner (i.e. EV, PK) and secondary assists on the power play are worth 65%; stats while playing against an empty net valued at 80% similar to PP points. On-ice stats are for 5v5 play only.

Each goalie will earn points for saves and lose points for goals against. They will earn or lose points for goals saved above expected (GSAx). Also, actual save percentage vs expected and vs league average are used. Goalie stats are counted for all situations. If a goalie’s stat line puts him into the negative (mostly due to small sample sizes of extreme underperformance) he will earn zero points.

Points are totaled each period for each line/pair and are multiplied by the bonuses based on your coaching style selection.

Healthy scratches earn 30% of their point totals.

The scoring formula is based on Game Score Game Score Value Added (GSVA) by Dom Luzszcszcsczsczczsyn, with a few tweaks and workarounds.

SCORING SCHEDULE
The scoring is broken into 4 quarters – one per month – for this shortened season. Any roster moves (including line changes or healthy scratch swaps) after the last day of each month will not go into effect until the following month.
January – scoring is tabulated from Jan 13th until Feb 13th. Rosters lock Jan 31st for this period.
February – scoring is tabulated from Feb 14th until Mar 13th. Rosters lock Feb 28th for this period.
March – scoring is tabulated from Mar 14th until April 13th. Rosters lock Mar 31st for this period.
April – scoring is tabulated from Apr 14th until May 13th (or the end of the season). Rosters lock Apr 30th for this period.
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Feb 13 at 7:21
#15
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Official Scoring: Jan 13th-Feb 13th





https://docs.google.com/spreadsheets/d/1yHU1F-KjEvTz5gBhBf42QepNrpp77vGJiED3pcRpGOI/edit?usp=drivesdk
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