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Paolino

Le Club Du Hockey
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Forum: GM Game 2019-20May 18, 2021 at 1:14 p.m.
Good Afternoon Everyone, with the regular season ending tomorrow we wanted to get a heads up on events happening within the next month or so and a timeline for those events.
We will pull final season stats 5/20 to allow for the final games worth of data to be processed by NST. This final scoring period will determine playoff matchups. Playoffs will be week long periods ranging from saturday to friday starting this weekend 5/22. The rounds will proceed as follows: First Round: 5/22 - 5/28, Second Round: 5/29 - 6/4, Final 4: 6/5 - 6/11, Stanley Cup: 6/12 - 6/18. Voting will end on Wednesday nights. New matchups and all voting results will be posted on Friday. The lottery date exact date has not been decided yet but will likely fall between rounds 2 and 3. The NHL Entry draft will begin starting at 10AM EST 6/25 (Friday morning fyi).

Couple quick notes, you should set your playoff lineups asap this will include all areas (forward, defense, goalie, pp, pk) as voting will begin on saturday and your round 1 lineup will "lock" friday at midnight. You are allowed to change your lineups round to round. Injuries will be dealt with on a case by case basis. The GM must PROVE FACTUALLY the player would be back in time during your matchup to be considered for that round. You are doing the research not us. For example: If I search dylan larkin injury, I get out for season. I cannot get any further information on how bad the injury actually is, what the injury is, or what the timeline would be for that injury. Larkin would be ineligible for the playoffs since I cannot find any evidence he would be back by 5/22. This may change if I advance and more data becomes available but until then he is ineligble for the playoffs.

Voting is the most important part of our playoffs and should be taken seriously. We have increased the luck %(roughly 25%) for matchups this year so there may actually be some upsets due to that. There may be instances where someone is a clear cut favorite, dominates the vote, but loses the sim based on the luck matchup. It will likely affect a series or 2 if not more. Just know, nobody is out to get you, we are trying to make the playoffs as real as possible without starting them a month early there should be upsets naturally and as has been proven in prior years that typically isnt the case when straight voting occurs. The highest and lowest votes per series are not taken into account for series voting. You also cannot vote on your own matchups or on matchups whose first round pick you hold. Voting is exclusive to GM's only sorry agm's you can voice your input to your gm's but it is ultimately their call. Lastly, this is new for this year but we thought it was a necessary addition... being this is one of the most important times and arguably the only time of "required" appearances in gm game... IF YOU DO NOT HAVE A VALID EXCUSE FOR MISSING A VOTE PRIOR TO/DURING VOTING AND YOU MISS VOTES YOU WILL LOSE YOUR SPOT AS GM FOR SOMEONE WHO WANTS IT. We have it currently set up where you can vote saturday, sunday, monday, tuesday, and wednesday that should be plenty of time to get a spot in. Voting shouldnt take that long. We should be able to achieve 100% voting from this group of gm's. If you dont want to vote or are too lazy to care you will be replaced in the offseason with someone who does.
Forum: GM Game 2019-20Jan. 13, 2021 at 11:37 a.m.
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The season begins tonight and I have a final update on our scoring process for Season 2 of V4. While the calculation methods and appearance of the score sheet will look different, most of the scoring details from Season 1 will carry over. However, there are some new features that you will want to hear about.
Since this stuff is boring for most of you, I’ll start with the part you really need to pay attention to:

<strong>WHAT DO I DO?</strong>
<em>SET YOUR ROSTER ON THE LAST DAY OF THE MONTH</em> - Your team page serves as your official roster. On the last day of each calendar month, your roster will lock, meaning that the BOG will (after verifying its legitimacy) enter your team EXACTLY AS IT APPEARS, and this roster will be used to calculate the scoring total for your team.

<em>SELECT YOUR COACHING STYLE</em> – This feature is new to v4.2. Take advantage of the strengths of your team by choosing one of the 5 categories for added multipliers. These bonuses are entirely based on your exact lineups (ex. Line 1, Line 2, 2nd pair, etc.) and are laid out in detail below in the “NEW TO V4.2” section (and can be found in the rule book). Use the first line of the “Description” section of your team page to make your selection. For example, type “January Coaching style = Balanced”. This will lock and be recorded on the last day of the month along with your roster. If you do not select a style, “Standard” will be selected by default.

<strong>NEW TO V4.2</strong>
Coaching styles are a new feature that the BOG wanted to add to make things more interactive and to allow for teams to exploit certain areas of strength that GMs have built their rosters upon. To put it simply, think of it as giving certain lines and pairings more ice and more value. There are 5 coaching styles:

<strong><em>Standard </em></strong>– aptly named, this is a generic usage strategy for a team that leans on its better players but doesn’t break their backs. 10%, 6%, and 4% bonuses to forward lines 1, 2, and 3, respectively. 10% and 6% bonuses to defense pairs 1 and 2, respectively.

<strong><em>Top-Heavy</em></strong> – this strategy is for teams that heavily rely on their top line and top pair. 20% bonus to forward line 1. 20% bonus to defense pair 1.

<strong><em>Balanced</em></strong> – Rolling all 4 lines and 3 pairs? 8% bonus to all 4 forward lines and all 3 defensive pairs.

<em><strong>Heavy Top6F</strong></em> – self-explanatory, good for a team that gets their top 2 lines out there as much as possible. 15% bonuses for forward lines 1 and 2. 6% and 2% bonuses to defense pairs 1 and 2.

<em><strong>Heavy Top4D</strong></em> – you should get it by now… 20% boost to defense pairs 1 and 2. 6% and 2% bonuses for forward lines 1 and 2.

Pro tip: Don’t stress about your selection here, these bonuses will only swing your total team score by a couple of percentage points. Just pick based on where you think your team strength lies. You may not ask the scorekeeper which selection to use.

<strong>SCORING DETAILS</strong>
Each skater will earn points for their team based on the amount of goals, primary assists, secondary assists, individual expected goals (ixG), hits, blocks, faceoff win/loss, penalties drawn/taken, on-ice goals for/against, on-ice expected goals for/against, and expected goals for/against relative to teammates, and time on ice.

Primary power play points are valued at 80% of the worth of a point scored in any other manner (i.e. EV, PK) and secondary assists on the power play are worth 65%; stats while playing against an empty net are ignored. On-ice stats are for 5v5 play only.

Each goalie will earn points for saves and lose points for goals against. They will earn or lose points for goals saved above expected (GSAx). Also, actual save percentage vs expected and vs league average are used. Goalie stats are counted for all situations. If a goalie’s stat line puts him into the negative (mostly due to small sample sizes of extreme underperformance) he will earn zero points.

Points are totaled each period for each line/pair and are multiplied by the bonuses based on your coaching style selection.

Healthy scratches earn 30% of their point totals.

The scoring formula is based on Game Score and Game Score Value Added (GSVA) models by Dom Luzszcszcsczsczczsyn, with a few tweaks and workarounds.

<strong>SCORING SCHEDULE</strong>
The scoring is broken into 4 quarters – one per month – for this shortened season. Any roster moves (including line changes or healthy scratch swaps) after the last day of each month will not go into effect until the following month.
January – scoring is tabulated from Jan 13th until Feb 13th. Rosters lock Jan 31st for this period.
February – scoring is tabulated from Feb 14th until Mar 13th. Rosters lock Feb 28th for this period.
March – scoring is tabulated from Mar 14th until April 13th. Rosters lock Mar 31st for this period.
April – scoring is tabulated from Apr 14th until May 13th (or the end of the season). Rosters lock Apr 30th for this period.

(This note is also posted in the Official Scoring Thread)