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SmallTownHero14

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Forum: GM GameAug. 25, 2017 at 6:54 p.m.
<div class="quote"><div class="quote_t">Quoting: <b>DirtyDangles</b></div><div><div class="quote"><div class="quote_t">Quoting: <b>boltscharge17</b></div><div>

how is it fair that a GM that has been there since day 1 becomes an AGM or gets one of the worst teams?</div></div>

Jesus Christ, how many times do I have to say that only the top 31 with seniority get into the draw? If V2 is a new game then <strong>why should how long you have been in V1 determine your team</strong>? You are already privileged by getting into the game based on being in V1</div></div>

If you've been in V1 since the beginning and remained active throughout, you have an established track record and experience.
That brings stability to a new game and reasonable knowledge of what to expect of that GM.

It's kind of like hiring a GM IRL. Those with a track record are more likely to get their choice of postings, while those with less experience will have fewer offers or limited opportunities.
Ideally, we would be able to pick and choose and put the GM's with the best track records at the top of the order based on their V1 behavior/reputation, but since this isn't an option and is highly subjective, the next best thing is seniority.

I get the picking and choosing is tempting, but there's no objective way to do it. It would be a popularity contest and/or who was on the right side of the most "bad trades".
A full lottery only favors less established GM's, and it's in the best interest of the game to have a solid foundation of GM's with track records. Giving them priority in team selection is at least analogous to how real life opportunities are presented.

Take into account GM's that may take a team other than their bias team. You may want to go to a team you can do more with, you may have already had your favorite team in V1, you may want a challenge, etc.
Forum: GM GameAug. 18, 2017 at 11:27 a.m.
<strong>UFA Wave 2 Discussion/Proposal</strong>
I'm seeking a more efficient and manageable method for these players, as the low contract values and unknowns make the tiebreakers impractical and time consuming.
The majority of these players will be bound for the minors, with some leftover NHL free agents included that may fill roster spots. UFA Budget will not be a factor. None of these signings will reach a salary that can't be fully buried. Think of these as tryouts and AHL signings that won't apply to your NHL cap unless they pass their tryouts.
Anyway, this is what I have come up with, and I want to make sure I've covered everything and this can work for our purposes before I set anything up.

1. GM's may submit unsigned and undrafted players from College/Domestic/International leagues. Players who were entered in our draft and appear on that list, are not eligible. (These players will be added to next season's draft class.)
2. GM's may put their name in for 5 players they would like to sign (this number could change depending on how many players make the final list).
3. The order for each selection will begin with the current waiver order (as modified by the 1st wave of free agency).
4. Selections will be made in a draft format by player. You may only select from among players you have listed your name for (targeted).

I will set up a sheet for a better illustration as soon as I get a chance. For now:
Let's say Colorado is at the top of the waiver order (I'm not, just for example).
I put my name in on 3 players.
I select "1st overall".

Player A: Colorado - Vegas - Minnesota
Player B: Colorado - Pittsburgh
Player C: Colorado

I can "draft" (sign), one of the players I am listed for.
I don't need to rush to select Player C, because I'm the only one listed for him.
I can choose from player A or B.
I select Player A.

Player A: Colorado (signed)
Player B: Colorado - Pittsburgh
Player C: Colorado
Player D: Pittsburgh - Montreal - Anaheim

Pittsburgh will be up before me. They might draft player B, or they might save him for later and select player D in the first round.
That would allow me to select player B in the 2nd round.
If Pittsburgh drafts player B, the only player left available for me in the 2nd round is player C.

This list will combine all of the remaining UFA's as well, but we will have set contract amounts for each round rather than bidding. The more desirable players selected early, will have a higher salary than those in later rounds. Most of these are players nobody wanted IRL and nobody wanted in game, or they are players that are desired but have proven nothing. The salaries will reflect that. I don't know how many rounds will be necessary, so I'm guesstimating 5 for now.

Round 1: $920,500
Round 2: $870,500
Round 3: $770,500
Round 4: $720,500
Round 5: $650,500

Players selected in the first 2 rounds may be signed for 1 or 2 years. All other players will be a 1 year contract.
Forum: GM GameAug. 13, 2017 at 4:39 p.m.
Forum: GM GameAug. 12, 2017 at 10:55 p.m.
Forum: GM GameJul. 29, 2017 at 2:48 p.m.